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Design Your Game, But Don’t Forget to Think Business. Naoki Yoshida. #CPMX7 #FeelTheFuture #FinalFantasyXIV
Design Your Game, But Don’t Forget to Think Business. Naoki Yoshida. #CPMX7 #FeelTheFuture #FinalFantasyXIV
Talk: Design Your Game, But Don’t Forget to Think Business. Naoki Yoshida. #CPMX7 #FeelTheFuture #FinalFantasyXIV Game
#CPMX7 #FeelTheFuture
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FINAL FANTASY XIV producer/director Naoki Yoshida gives us his views on the evolution of business models in the gaming industry, and how this has influenced the game design of current titles. From pay-to-play to subscription and free-to-play models, come and listen to one of the most recognizable voices in interactive entertainment discuss the future of the video game industry.

El productor/director de FINAL FANTASY XIV, Naoki Yoshida, nos da su visión de la evolución del modelo de negocios en la industria de los videojuegos, y cómo esto ha influenciado el diseño de títulos recientes. Desde modelos pay-to-play hasta suscripción y free-to-play. Ven y escucha a una de las voces más reconocidas del entretenimiento interactivo discutir acerca del futuro de la industria de los videojuegos.


Naoki Yoshida is the global producer and director of FINAL FANTASY XIV.

Yoshida took over production of FINAL FANTASY XIV: A Realm Reborn in 2010 with a complete overhaul that included new graphics engine, user interface, and server structure. Simply put, the game was rebuilt from the ground up to appeal to a modern massively multiplayer online game (“MMO”) audience.

In addition to his responsibilities for FINAL FANTASY XIV, Yoshida also serves as head of Business Division 5 within Square Enix Co. Ltd.

Yoshida began his career at Square Enix in 2004, where he eventually became the head of the DRAGON QUEST: Monster Battle Road series, as well as a game designer of Dragon Quest X in its early stages.

Naoki Yoshida es el productor global y director de FINAL FANTASY XIV.

Yoshida tomo la producción de FINAL FANTASY XIV: A Realm Reborn en el 2010 y lo cambio por completo, incluyendo una nueva engine gráfica, interfaz de usuario y estructura de servidor. En pocas palabras, el juego fue reconstruido desde cero para atraer una audiencia moderna de jugadores de los Massive Multiplayer Online (“MMO”).

Además de sus responsabilidades para FINAL FANTASY XIV, Yoshida también es el líder de la Business Division 5 dentro de Square Enix Co. Ltd.

Yoshida comenzó su carrera con Square Enix en el 2004, donde eventualmente se convirtió en el líder de la serie de DRAGON QUEST: Monster Battle Road, así como también diseñador de Dragon Quest X en sus primeras etapas.




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