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John Broomhall discusses the application of sound, music and dialogue to interactive entertainment, leveraging over twenty years’ personal experience as composer, sound designer, dialogue supervisor and audio director in the games industry. Comparing and contrasting with sound for film, he will discuss the journey and development of game audio and music from sound-chip to symphony and how game audio’s past can inform today’s and tomorrow’s productions. As technical barriers fall, game sound creatives find they can have all the sound they want. But what should they leave out, and why?
Speakers:John Broomhall - Composer, music artist, Game Music Connect co-founder
John Broomhall is the co-founder and host of Game Music Connect, half of EDM music artist STRING THEORY (Modularity) and the composer for such iconic games as Transport Tycoon and X-COM/UFO: Enemy Unknown. A multi-faceted independent creative with many years’ experience in music and videogames, he previously held a number of senior in-house and outsourced management roles (including European Head Of Audio and Game Development Manager), and has dozens of published titles to his credit as composer/producer, audio director/consultant, sound designer and voice director. He’s written dozens of articles about game music and sound, and chaired numerous awards juries for Bafta. He curates and hosts the Develop Conference Audio Day in Brighton and has been a keynote speaker for AES. He received a Recognition Award from the Game Audio Network Guild of America and has spoken at London’s School Of Sound, Bilbao’s BIME PRO, The Sound of Story @Rewire and the Lithuanian Academy Of Music & Theatre. Current music writing projects include Lost Ember and Phoenix Point, the latter renewing his collaboration with original Xcom auteur Julian Gollop. Beyond games, he spends as much time as possible playing jazz keyboards.